To Release on June 2nd 2026

Some units exist on paper. Others exist in legend.
Deep Scythe is the story of Carrier Air Wing ZERO, a ghost strike group that shouldn’t exist, flying off a warship that was never supposed to sail period.
It begins in a windowless room in the Pentagon’s sublevels, where a rogue officer named Jarred “ESSP” Taylor is given one chance to pitch the most operationally insane idea the Department of Defense has ever been forced to take seriously. No flags on the wall. No rank anyone recognizes. Just a man in a black flight suit, a grinning otter stitched over his chest, and a proposal that makes four-star generals physically uncomfortable, and that they can’t afford to refuse.
What follows is the unauthorized birth of something that lives in the space between classified footnote and battlefield myth: the USS Leviathan, a reborn super-carrier rebuilt from bare steel, sailing into contested waters with a patchwork air wing of true believers, misfits, and pilots whose callsigns tell you everything you need to know. Trashman. Salty. Tesla. Fridge. Mr. We. The Wet Boys.

They were forged not in a flight academy, but in the digital skies of DCS World, the military-grade combat flight simulator where a group of men found each other during a global lockdown and built something that refused to stay fictional. Custom-painted aircraft. Operational doctrine. Strike packages coordinated across time zones. What started as inside jokes and low passes evolved into a fully realized air warfare philosophy, and Deep Scythe is where that philosophy gets weaponized.
The Leviathan doesn’t just carry fighters. She carries WITCHGLASS, a radar deception system that makes entire strike packages vanish from enemy scopes and conjures phantom carrier groups out of thin air. She carries the Abyss Hogs, the Iron Tomcats, the Growlers of the Swipers. She carries men who learned to think in three-dimensional airspace inside a simulator and now execute it in the real thing.
This is the blurry line Deep Scythe was written to inhabit: the place where a virtual brotherhood becomes indistinguishable from legend, where simulated hellfire produces real precision, and where a unit that exists in no official record leaves destruction that is impossible to hide.
Read it like a dossier that was never meant to leave the room.
And if you’ve got the gear, boot up DCS, strap into a Hornet or a Tomcat or a Warthog, and fly the same missions. Because the Wet Boys are still out there. And the Leviathan is still sailing.
CVW-0. One carrier. Zero apologies.
